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 Post subject: Wings
PostPosted: Mon Mar 29, 2010 10:51 pm 
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Tyranid Codex states that models equipped with wings move as jump infantry is described in the rulebook.

Does this mean they can deepstrike?

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 Post subject: Re: Wings
PostPosted: Mon Mar 29, 2010 11:05 pm 
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Sadly it does not. The rule states that they move in the same way as jump infantry, but do not convey the status of 'jump infantry' as their unit type. They would technically remain 'infantry' or 'Monstrous Creature' and just move like 'Jump Infantry'

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 Post subject: Re: Wings
PostPosted: Mon Mar 29, 2010 11:07 pm 
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I hope they faq that...would be cool to deepstrike a hive tyrant, gargoyles, or shrikes.

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 Post subject: Re: Wings
PostPosted: Wed Mar 31, 2010 1:25 pm 
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I wouldn't hold your breath. I think it was worded very similar in the last codex and they never FAQed it.

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 Post subject: Re: Wings
PostPosted: Wed Mar 31, 2010 1:54 pm 
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i dont know if this helps but on pg.59 of white dwarf #362 it says tyranid shrikes and winged hive tyrants can enter play by deep strike

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 Post subject: Re: Wings
PostPosted: Wed Mar 31, 2010 7:16 pm 
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That helps if I play anything White Dwarf based...but I have to side with Arander on this for general games.

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 Post subject: Re: Wings
PostPosted: Wed Mar 31, 2010 7:18 pm 
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Unless it was some sort of FAQ in that White Dwarf you still cannot deep strike winged bugs.

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 Post subject: Re: Wings
PostPosted: Wed Mar 31, 2010 10:41 pm 
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the only two you would not be able to deep strike by these definitions would be the winged hive tyrant and the harpy because they are monstrous creatures. shrikes, sky slashers, and gargoyles are jump infantry and therefor can deep strike.
even then, i think gw may have ment for them to be able to but i can see it either way...

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 Post subject: Re: Wings
PostPosted: Thu Apr 01, 2010 10:49 am 
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Oh...you're right...never had Jump Infantry before and didn't realize those units were that.

If Blood Angels can deep strike land raiders...i should be able to deepstrike MCs...

But oh well.

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 Post subject: Re: Wings
PostPosted: Thu Apr 01, 2010 10:51 am 
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I barely agree on that one, but only because Space Marines get most, if not all, of the neat toys.

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 Post subject: Re: Wings
PostPosted: Fri Apr 02, 2010 12:39 am 
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Arander wrote:
Sadly it does not. The rule states that they move in the same way as jump infantry, but do not convey the status of 'jump infantry' as their unit type. They would technically remain 'infantry' or 'Monstrous Creature' and just move like 'Jump Infantry'



Actually Brian, this is wrong. Wings do state that it moves as jump infantry, that is clear, not arguement there. SO, they follow MOVEMENT rules for Jump infantry. Guess where it says they can deep strike. Yup thats right, in the 'movement' section of the jump infantry rules. I have also heard MASSED opinions and stories of people deepstriking tyrants with wings. Tis quite popular apparently. What say you.

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 Post subject: Re: Wings
PostPosted: Fri Apr 02, 2010 1:07 am 
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woot woot

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 Post subject: Re: Wings
PostPosted: Tue Oct 05, 2010 9:15 am 
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Since there was a post already about wings. I'd just post my Q here so I don't litter the board! XD

I was wondering if Chaos Raptors could use wings instead of jet packs?

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 Post subject: Re: Wings
PostPosted: Tue Oct 05, 2010 11:20 am 
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You could model them as having wings and they would just 'counts as' jetpacks, but to my knowledge they have no option in their unit entry to switch out jetpacks for something else.

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 Post subject: Re: Wings
PostPosted: Tue Oct 05, 2010 11:46 am 
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Arander wrote:
You could model them as having wings and they would just 'counts as' jetpacks, but to my knowledge they have no option in their unit entry to switch out jetpacks for something else.



Dang it! There goes that vision of awesomeness!

Thanks for the info.

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 Post subject: Re: Wings
PostPosted: Tue Oct 05, 2010 12:35 pm 
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Dude it is chaos. Things get changed A LOT. Just make the conversions and call it good. I doubt anyone would be all pissy if you used wings as "counts as" jet-packs.

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 Post subject: Re: Wings
PostPosted: Tue Oct 05, 2010 12:47 pm 
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Hikaru-119 wrote:
Dude it is chaos. Things get changed A LOT. Just make the conversions and call it good. I doubt anyone would be all pissy if you used wings as "counts as" jet-packs.


Yea 'counts as' is a perfectly legitimate modeling option for any army. Just because they can't have actual 'wings' wargear doesn't mean you can't throw on some sanguinary priest wings instead of their jump packs and say they work the same.

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 Post subject: Re: Wings
PostPosted: Tue Oct 05, 2010 12:55 pm 
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Ok, counts as is a legit option. But being Jump infantry and moving LIKE jump infantry are two different things. For instance, Jump Infantry cannot embark a transport. Infantry that moves like Jump Infantry can. So, should the Raptors be able to switch out their packs for wings, they would be able to embark, say a land raider. Which would park sideways on the deployment line, turn disembark the raptors, they jump 12 in, and then assault 6 in for a first turn assault. I actually have no idea if thats what midnightangel was going after, or if it was just a modeling question, but I just felt like writing out a elaborate scenario of exploitation of the rules. So there.

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 Post subject: Re: Wings
PostPosted: Tue Oct 05, 2010 2:31 pm 
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If you want to model your Raptors with wings instead of jump packs do it. It will look bad ass and won't cause much/any confusion while on the tabletop.

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 Post subject: Re: Wings
PostPosted: Tue Oct 05, 2010 3:38 pm 
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per the GW website Tyranid FAQ

"Q: Can Harpies and Hive Tyrants with the Wings
biomorph deep strike?
A: Yes."

Also as far as the Wings 'counts as' jump packs for the raptors, Go for it. Should be pretty cool looking, just make sure your opponent clearly understands what they are before beginning the game.

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 Post subject: Re: Wings
PostPosted: Wed Oct 06, 2010 12:07 am 
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lol thanks for the info. Didn't mean to start a whole debate about it! XP

I was just asking if I could switch them out and just use them as jet packs.
Cause IMO wings look more badass than a jet pack!

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 Post subject: Re: Wings
PostPosted: Wed Oct 06, 2010 2:52 pm 
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Generally, you are allowed to convert anything you want for appearance purposes. As long as it plays the same and it's clear what stat line in the book applies, then there's no problem. The only things that are forbidden are silly modifications designed to change how the game works. Extra-long assault ramps on land raiders, odd-sized bases, and maybe extra-tall skimmers would fall under that category, but wings on a jump pack model wouldn't. It might be a little tricky packing the models into a deep strike formation since the wings will stick out, but for game purposes they wouldn't exist. When measuring to or from the model you don't get to count the wings.


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 Post subject: Re: Wings
PostPosted: Wed Oct 06, 2010 11:38 pm 
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knightperson wrote:
Generally, you are allowed to convert anything you want for appearance purposes. As long as it plays the same and it's clear what stat line in the book applies, then there's no problem. The only things that are forbidden are silly modifications designed to change how the game works. Extra-long assault ramps on land raiders, odd-sized bases, and maybe extra-tall skimmers would fall under that category, but wings on a jump pack model wouldn't. It might be a little tricky packing the models into a deep strike formation since the wings will stick out, but for game purposes they wouldn't exist. When measuring to or from the model you don't get to count the wings.


A little valkyrie hatred perhaps?

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 Post subject: Re: Wings
PostPosted: Thu Oct 07, 2010 12:38 am 
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While I do rather hate the valkyrie/vendetta, that's not what was on my mind. The V is kind of a pain because it's so large and high, but that's the base and stand that it comes with, so there's no argument about whether it's legal. It's just odd how the tiny little guardsmen get down to the table safely when disembarking. It might be interesting to see the tournament ruling if somebody built a valkyrie base that was a more traditional height. Since this could allow it to hide behind terrain a little better, would that count as "modeling for advantage"?

I've read discussion about putting transports like the Tau devilfish on an absurdly high stand so the fire warriors can shoot underneath it without granting the opponent a cover save. I use the tallest available flying rod with mine, but it's still a stock part and does grant a cover save to tall enough targets. Making a 4 inch or so rod so you can blast Monstrous Creatures underneath it would be worthy of a dreadsocking. Actually, I'm not sure it would matter. The MC rules for cover saves are so stingy that some of them wouldn't get cover from firing under a standard-height devilfish anyway.


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 Post subject: Re: Wings
PostPosted: Thu Oct 07, 2010 2:41 am 
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To answer your question how guardsmen get down safely. One of three ways.

1. Rappel down via rope we don't see on the model itself.
2. "Disposable" grav-chutes as described in the unit listing.
3. The vehicle drops down (thanks to being VTOL), opens the doors, and the guardsmen rush out just before it lifts off again to rain hell on the enemies of the Imperium. This would also account for how they get back in.

I didn't realize that the skimmer bases were being abused this badly. I've never seen it. Then again I don't play against Tau nearly as much as I'd like to.

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