The Battle Barn

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 Post subject: Warhammer Campaign... The Prinus Region...
PostPosted: Mon Aug 02, 2010 3:43 pm 
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Location: Grand Rapids, MI.... aka conservative HELL
hey all, I've been wanting to start a WHFB campaign now for sometime, and now in the club, we FINALLY have enough players so I was thinking it's about time to get one started. Anyone who's interested post here please or send me a private message.

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 Post subject: Re: Warhammer Campaign... The Prinus Region...
PostPosted: Mon Aug 02, 2010 4:36 pm 
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Yes. Lets do this.

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 Post subject: Re: Warhammer Campaign... The Prinus Region...
PostPosted: Tue Aug 03, 2010 12:41 pm 
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KK, theres one... *Suddenly in a spooky monotone voice comes a chanting....* "JOIN US... JOIN US... JOIN US..."

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 Post subject: Re: Warhammer Campaign... The Prinus Region...
PostPosted: Tue Aug 03, 2010 1:32 pm 
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O.K. here's the basic rules... for those who ARE interested... Fairly straightforward, but I think it will help with the flow of things... Once we have enough players for this campaign, WE (as in all involved) will decide on an agreed length for the campaign. *takes a deep breath* ... here goes...

The Pringus Campaign

Welcome my liege, You join us in a most dire time. The Chaos Winds are once again moving south, Skaven clans have been reported to be tunneling once more, The mysterious Elves have set sail, The dead are rising in large numbers, and there is unrest and whispers throughout land of evil things lurking in the shadows. Indeed, These are dark times.

A new land has been discovered and now the greed of man and beast and the unending quest for power and the spoils of war have led all races of the world to converge within the Pringus Region.

Your goal my lord, is to tame this land and claim it's riches. This will be no easy task, but you have been scripted initial supplies and troops, your scouts have secured an area for you to begin your conquest. Go forth and take this land.


The Pringus campaign is an in depth campaign based on taking and holding land. What makes this campaign great, is it encourages alliances, betrayal, politics, growth AND economics. Everything in this campaign is based around GAME GOLD (GG) and anything you do is based around either spending or receiving more GG. Your Towns, Cities, and Outposts need upkeeping, you have to finance troops for each town, The building of new territory, not to mention advancing forces such as Scouting Parties and Battalions. All in all this is unlike any other campaign you will play. In addition, Inside this rule pamphlet you will also find updated rules for playing SIEGE BATTLES. These rules have been included for several reasons most important of all is that the campaign needed something to really help it stand out.

==============================================================


Rules

Campaign Year...

The campaign year phases are described later in this rules packet, but for now lets just briefly just summarize each phase...

Phase 1 - Release funds
This is where you manage your finances (GG) to commission buildings and new troops, replenish ranks, maintain existing buildings, and attempt to negotiate truces and alliances. You'll find that bribery can be a useful ally in this game.

Phase 2 - Movement
Move your troops around the map to expand your territory, consolidate or converge troops, and send scouting parties to seek out relics that are randomly spawned throughout the map. Think of this phase as an elaborate chess game... you'll see why later in the rules.

Phase 3 - Battle
This is the gritty bit. You know, where you field those lavishly painted miniatures and duke it out... Unless you have negotiated a truce...

Phase 4 - Collect Taxes
In this phase each City and Town pays Game Gold (GG) to your treasury. Which is then used in the next year.

=============================================================


Phase 1 - Releasing Funds

Your first duty each year is to finance you quest, in other words how will you spend your Game Gold (GG). You can choose to build and develop on territory you control, you can buy new troops or replenish your troops, and you will also pay for upkeep on structures you already control.

Upkeep Cost summary
City Upkeep --------------------------------------------- GG 500
Town Upkeep -------------------------------------------- GG 150
Outpost Upkeep ----------------------------------------- GG 25


Each City MUST have at least a 2,000 point army that cannot leave the City
Each Town MUST have at least a 1,000 point army that cannot leave the Town
Each Outpost MUST have at least a 500 point Border Patrol Force that cannot leave the Outpost

Though each Territory must have a MINIMUM force there is NO maximum size that can be assigned to a territory.

Conscripting new troops
If you plan to stand a chance in this campaign you must buy and train an army to protect, fight and expand your territories. These armies that you but are represented on the map by “Banners“. Each point you spend on your army equals 1 Game Gold from your treasury. For example, if you purchase a 2,000 point army to defend a town will cost GG2,000 from your treasury. Once these forces are paid for, you dont have to pay for them again.



Building your Empire

To begin constructing a building you must control the territory you plan to build on for one full game year (explained later).

Building Costs

Requirements Building Cost
Control two Territories ------------ Outpost -------------------- GG 1,000
Control three Territories ----------- Town ---------------------- GG 3,000
Control five Territories --------------- City --------------------- GG 15,000

*You can only build one city for every five territories you control

All excess Game Gold will be stored in your Empire Capital's City Treasury to be used in future campaign years. You may use these funds for example to arrange Peace Treats or Coheres someone into moving in on a common foe or even to forge an alliance. In this phase you may also try to buy affection so you may pass through a territory own by another player, or to call a temporary truce to buy you some needed time while you rebuild your forces or deceive them to place your troops where they are needed ready for the final strike.

==============================================================

Phase 2 - Movement

You expand your empire by moving your troops throughout the map. These movements are represented by a token or as they will be referred to in this campaign… Banners. As the lord of your empire, you have a few movement options to you. You may have any amount of banners traveling throughout the map as long as you have the funds to buy them again if they are completely wiped out (Or you don’t re-buy them and let them die a slow death). As you move your banners through the areas, you locate more areas and slowly expand your lands... And control! The following options are based on the size of each force you have in play on the map.

Consolidate
One of your movement choices is to consolidate a Banner, this may be done by any size force. This means one of your forces does not move for a full turn. If you consolidate a territory, You control that territory at the beginning of the next campaign year... Meaning you can build on it. If you move onto an enemy territory Map Space, you may consolidate as long as there is no forces on it. If there is forces on this space a pitched battle is fought, if you win this battle, the remaining forces are pushed back one friendly Map Space and you claim this as your territory. No force with lower than 750 points may consolidate a map territory.

Scouting Party
A Scouting party is a small to medium sized force of up to 1,000 points and must be a legal composition army. This will typically be the most common type of force used and has a maximum movement value of 2 Map spaces per turn.

Battalion
Any force larger than 1,500 points (Including a 1,500 point force) is considered an Battalion. Due to the truly epic sizes of these forces, an Invading Force moves very slowly. An Invading Force can only move a maximum of ONE Map space per turn

Splitting Forces
You may choose to split your forces. During the beginning of your Movement Phase, you simply send the new forces in a separate direction. All new forces created this way MUST be at least a 500 point force. For example- You may choose to split a 2,000 point invading force into three forces two small 500 point Scouting forces and one 1,000 point. Of these, The 1,000 point force consolidates the Map Space, while the other two forces move in separate directions to continue exploring the map.

Combining Forces
You may combine forces you control at the end of the Movement Phase by simply having both your forces in the same map space at the end of the Movement Phase. These last two rules are here for those who love the idea of a chess-like game-play where each force is placed for one huge assault later on, or just for strategic flexibility.

==============================================================
Phase 3 - Battle

All battles are Take and hold battles or pitch battles and are fought as normal, with only a few exceptions...

Opposing forces do not have to be equal size. (for example a player moves a 2,000 point battalion into land where an opponent only has 1,500 points the battle is fought as normal but the points remain at these limits.)
The forces facing each other must be on the same map space.
If a Truce has been arranged and agreed upon then all Lords in the truce may not battle each other for three campaign years. (This is the maximum length of a peace treaty)... Of course a player “may decide mid battle that he does want an alliance anymore and may “turn” on his would-be friend…. Just an example. (This must be cleared by the G.M.) before the game so he knows for the sake of keeping track.)
Attacks on Towns and Cities are siege battles. ALL siege equipment must be bought in the first phase using GG from the Treasury. If you fail to buy this siege equipment, it may not be taken
If you successfully take an Outpost, it becomes your outpost and no other actions are needed though in your first phase you must pay DOUBLE the cost as you need to repair the damage caused by the battle.
If you successfully win a Siege Battle for a Town you gain GG 1,000 and the Town is now yours and becomes an territory that you control. To collect dues from this land you must pay DOUBLE it’s upkeep cost for two game years. This is to represent the quelling of uprises and repairs needed to rebuild the town.
If you win a siege battle for a City, you gain GG 5,000. To collect dues from this land you must pay DOUBLE it’s upkeep cost for two game years. This is to represent the quelling of uprises and repairs needed to rebuild the City.
To win a siege battle against a Capital City you must play two consecutive battles and if you succeed, you gain GG 25,000 and the controlling player of the lost Capital City is no longer involved in the Campaign. This Capital is downgraded to a normal city in your control. For you to collect dues from this land you must pay DOUBLE it’s upkeep cost for three game years. This is to represent the quelling of uprises and repairs needed to rebuild the city. Once a Capital city is captured, the previous owner of the city has four game years to try and win the city back, if he/she fails, he/she is removed from the campaign.

==============================================================

Phase 4 - Collecting Taxes

In this phase, Each City and Town you control pays your Capital Treasury (you) a certain amount of Game Gold (GG). These taxes are the funds that drive your ongoing campaign. This makes protecting your towns and cities very important and means you want to upgrade your buildings as soon as possible. Please note that even new structures pay these taxes in the end of the campaign year.

-------------------------------------------------------------------
Structure Taxes Your Treasury Receives
Outpost -------------------------------------------------------- GG 10
Town ----------------------------------------------------------- GG 1,500
City ------------------------------------------------------------- GG 7,000

Example - In your First Phase you are controlling 4 outposts (GG 40), 3 towns (GG 4,500)and 1 City (GG 7,000), your total funds recieved would be GG 11,540.

This gold is added to your Capital Treasury to spend in the beginning of the next Campaign year.



Player's Starting Empire

Each player entering the campaign starts with the following consignments...

1 City \
2 Towns } *Note* Armies must be purchased for these structures
3 Outposts /

GG 10,000

10 Map Spaces designated by G.M.

750 point scouting force.

You must name your cities and towns e.g.- Divinus Prime, Little Eagle, Gorfank, Da big Hut etc... Your first City is your Capital city and unlike every other city if you lose this city, you may not conscribe new troops until you take it back. If after three full game years, you are unable to win your city back you are knocked out.

Additional Rules

Special Characters
Special Characters may not be taken in any of your advancing forces that are in play on the battle map unless the force is 2,000pts or larger, you can however have special characters for your capital city. Unless you are playing a Dogs of War army in which case you may select any Dogs of War Special Characters as normal.

Dogs of War
Mercenaries and Dogs of war such as Man-eaters or Regiments of the renown are acceptable in this campaign, if you do choose these troops, they must be re-bought each campaign year. This is unless you play as a Dogs of war Army in which case your force have been paid handsomely by some unknown Lord and are there for the long haul. Thus do not have to be re-bought each year.

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 Post subject: Re: Warhammer Campaign... The Prinus Region...
PostPosted: Tue Aug 03, 2010 3:18 pm 
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I was hoping this was that 500pt campaign I heard someone say you were thinking of. With a requirement to have larger armies, I'm out. While I could be persuaded to obtain a smaller force, I have no desire/drive/money to deal with anything larger right now. Hope you get a bunch of people though.

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 Post subject: Re: Warhammer Campaign... The Prinus Region...
PostPosted: Tue Aug 03, 2010 9:11 pm 
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Joined: Sun Feb 21, 2010 12:13 am
Posts: 38
your not allowed to buy fantasy figs till you get a new 40k army anyway :P


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 Post subject: Re: Warhammer Campaign... The Prinus Region...
PostPosted: Wed Aug 04, 2010 5:01 pm 
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Joined: Tue Jun 15, 2010 1:32 pm
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Location: Grand Rapids, MI.... aka conservative HELL
lol I still want to get that 500pt league started too... I figure that with TWO things running it would be a great way to get things going properly for the Square bases :D

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