So I think I may be missing your point here too.
Your very first statement is that you
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hate seeing GKs as just "more marines" because that's not how they used to be
But quite frankly, aside from their statline and newfound ability to take transports, they aren't anything like other marines. Storm Bolters (especially when you take psy-ammo) are quite different than bolters. Force Weapons are drastically different than well, punching people?!? An entire army having psychic abilities is different than anything else out there!
Loss of WS5 is somewhat dissapointing, I'll admit, but game balance needs to be considered and when combined with their other abilities and wargear, WS5 would be unbelievably broken! Hitting other MEQ's on 3's, with hammerhand you wound them on 3's you allow no saves, it's just too much.
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What I am trying to accomplish is the way GKs play...from a fluff perspective you would never see a single GK ever...much less a squad or army of them...and if you see an army of them...you're probably a daemon in the eye of terror.
I really don't get this. If you tried to make it so they would never be seen except in the eye of terror then there would be no need for a codex, just a fluff blurb.
And finally as far as the bland netlisting goes, I'm just not really seeing it. I'm all over the web and everyone out there seems to have a different take on the codex. From Draigo-wing Paladin armies (and I've seen several different takes on it!) to Crowe purifier lists, Coteaz henchmen lists. I've seen terminator spam lists too. In fact about the only thing I really haven't seen is the 'bland' MSU, MEQ razorspam lists you seem to be lamenting.
It's true that it's different than it was, but if it wasn't there would've been no reason to re-write it.