The Battle Barn

A gaming club based out of Grand Rapids MI, The Battle Barn hosts weekly gaming nights where a multitude of different games can be tried. No matter the game system you're interested in, come check us out and satisfy your gaming needs.
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 Post subject: Space wolves
PostPosted: Sun Sep 25, 2011 2:00 pm 
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Joined: Mon Jul 11, 2011 2:56 pm
Posts: 65
rune priest wolf tail tailsamn -105 (with the Grey hunters in the rhino)
10 grey hunters, meltgunx2, power weapon, , Mark of the Wulfen drop pod, -220
9 grey hunters, ,plsama gun, power wapon, Mark of the Wulfen/rhino -210
5 wolf scouts with with melta Mark of the Wulfen -100
6 long fangs-5 missile=140
dread with heavy flamer and twin linked lazer,-145
lone wolf with thunder hammer and storm shield=80
total 1000


Looking for any tips on this list and how I should go about expanding it. My first battle with it went really well against guard...though that might have some thing to do with very lucky dice.


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 Post subject: Re: Space wolves
PostPosted: Sun Sep 25, 2011 8:52 pm 
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Joined: Sat Feb 13, 2010 7:13 pm
Posts: 792
I'd drop the power weapon on the rhino squad to get another grey hunter plasmagun in the rhino.

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 Post subject: Re: Space wolves
PostPosted: Sun Sep 25, 2011 9:13 pm 
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Joined: Mon Jul 11, 2011 2:56 pm
Posts: 65
Huh, some one told me I can only have 1 special weapon if its not 10 man ...ill have to check the rules.


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 Post subject: Re: Space wolves
PostPosted: Sun Sep 25, 2011 10:41 pm 
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That's right...that's why you're making it a 10 man.

You're trading a power weapon for one more guy...and then you get another 10 pt gun for free

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 Post subject: Re: Space wolves
PostPosted: Thu Sep 29, 2011 3:03 pm 
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Joined: Sat Feb 13, 2010 8:47 pm
Posts: 438
Take a chainfist instead of the thunder hammer on the lone wolf. and put him in Terminator Armor if hes not already.

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