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So is there anything like the INAT rules for Fantasy? I looked for a bit yesterday, but could not find anything. I am still under a heavy learning curve. I have been focusing mostly on the complex rules for things like Flank attacks, charge options, pursuit, overrun... Also magic and magic objects. I mostly played 4th and 5th Edition and never played 6th, but I did pick up the travesty of the previous Skaven army book. Through discussions about some of these rules I on other boards I have read and re-read the rules on most of this stuff and have it down pretty good.
A friend of mine came to the Fantasy Campaign up here at Grandiosity and he was mostly a newbie 40k player, but wanted to try it out. I made him a Lizardmen army with a Stegadon and Engine of the Gods and he played against a friend of mine's son who had a Night Goblin army with a Giant and 6 Goblin Fanatics. I was in the middle of a pretty nasty battle, so another person from my Coopersville group who was not a rookie and has a Lizardmen army with 2 Engines said he would help them. Well I noticed things were a bit odd and started asking. The Stegadon had hit the flank of a Goblin unit and he had the Goblins still count their ranks, banner and outnumber, and had them win. Then he thought the Stubborn did extra wounds like Fearless in 40k, so he did random wounds to the Stegadon and killed the Priest. The Stegadon then for some reason ran. None of this made any sense and I had to step in and start explaining that he messed up so many rules it was just crazy. I've only been back playing Fantasy since November when the new Skaven army book came out and he has been playing for well over a year. Admittedly the group was playing 40k really heavy all summer and into the fall, but still. I had to explain that the Stegadon did 2 wounds +1 for flank. The Goblins did nothing back and get only a +1 for outnumbering. The Goblins needed a break test at -2... or a 3, which they failed and the Stegadon actually turned out pursuing the Goblins off the table edge.
The thing is this is the only other player really beating on other armies in the Fantasy Campaign and I am starting to wonder why. I'm guessing he is doing a lot of stuff very very wrong. I have done a few things wrong and always point them out the next game so they know too. One was a Fear causing unit of Dryads charged my Slaves and the failed a Panic Test and fled. They actually did not have to flee as he did not outnumber me. This had little impact on the game, but when he beat them in hand to hand and the broke then, they would have scattered, possibly cause a few wounds. It was a minor flaw and had no impact in the game overall as I wiped him out to the man... except his cowardly general on a steed. 6 Plague Censer Bearers wiped out 4 units in 3 turns including 9 wounds to a unit of 8 Dryads. My other Slave unit actually beat a unit of Eternal Warriors, they broke and the Slaves ran them down. The next game that same unit did the same thing to a smaller unit of Empire Corsairs (?), but the last game they were set to rear charge a unit of Cold One Cavalry that was beating on one of my units of Plague Censer Bearers, but I got a lucky and managed to kill his Scar-Veteran on a Cold One, that was giving me so much trouble. I did loose the entire other unit of Plague Censer Bearers to a massively lucky shot from a unit of Skinks. 9 guys rolled 7 6s out of 18 shots with their poisoned weapons. That game was the closest at 1300 to 400 points.
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