The Battle Barn

A gaming club based out of Grand Rapids MI, The Battle Barn hosts weekly gaming nights where a multitude of different games can be tried. No matter the game system you're interested in, come check us out and satisfy your gaming needs.
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 Post subject: Week 9/final event info
PostPosted: Thu Oct 20, 2011 9:18 pm 
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Joined: Sun May 22, 2011 1:47 pm
Posts: 101
Welcome guys this week would normally be another phase week BUT I am going to make this week 3 weeks long and the next week 2 weeks long.

So our final event is on the 18th of next month.

Here is some of the information:
Barn will open at 6:00 PM on the 18th
Main table battle will START at 6:30
5:30 hour event. Which is enough time to get 2 games in.
Each player will be required to being a 1500 point list and a 2000 point army list.
Only players who are playing on the main table MUST stay for the full 5 hours.

1500 point armies will be used on the main table. only 2 players per side (so 4 players) on the main table.

Final mission already made.

Missions on the side tables:
Table 1:
Side mission: Planetary defense
Twist: Whoever controls the Gun every 3 turns may fire it on the main table. (main table gets to place shot granted by the player.)
Gun shot power goes up based on contested and claimed generators.
Control/contest 4 Generators: S10 AP1 2D6 AP Large Blast
Control/contest 3 Generators: S8 AP2 2D6 AP Large Blast
Control/contest 2 Generators: S6 AP4 Large blast
Control/contest 1 Generator: S5 AP6 Large Blast

Cannon may only be claimed or contested if a scoring unit is in base to base and outside a transport.


Table 2:
Side mission: Shrines of Chaos
Twist: No attacker no defender. Corner deployment.
Every 3 turns account for the shrines controlled by both sides. The main table will get a bonus based on the shrines controlled. (main table: a unit for their next shooting OR assault phase gets the bonus)

Shrines may only be claimed or contested if a scoring unit is in base to base and outside a transport.

Table 3:
Side mission: Hidden Agenda
Twist: select 3 units
Account for when the unit leaves the table AS IT HAPPENS. When one of the 3 units exits the table the main table may bring back on a dead unit. The unit may be a transport or a unit not both regardless of if a unit exits the table with a transport. (Main table: The army must bring back the completely dead unit or tank. If no dead unit exists at the time of their next movement phase the reinforcements are lost!)

That should account for 10 players. If we get more interest then I will add more side missions.


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 Post subject: Re: Week 9/final event info
PostPosted: Thu Oct 20, 2011 10:46 pm 
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Joined: Mon Jul 11, 2011 2:56 pm
Posts: 65
You might have to count me out due to the fact I wont have 2000 points by then I will only have 1500 points :(


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 Post subject: Re: Week 9/final event info
PostPosted: Sun Oct 23, 2011 2:40 pm 
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Joined: Sun May 22, 2011 1:47 pm
Posts: 101
Well if everyone brings 1500 points I am sure no one will mind playing 1500 points. The 2000 is not a requirement its just suggested.


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 Post subject: Re: Week 9/final event info
PostPosted: Mon Nov 14, 2011 3:04 pm 
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Joined: Sun Feb 14, 2010 3:02 pm
Posts: 559
Location: Grand Rapids, MI
I've got a question on the center board. Does the team have to share an FOC or do we get to fill out our own FOCs?

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Infantry leads the way.


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 Post subject: Re: Week 9/final event info
PostPosted: Mon Nov 14, 2011 9:36 pm 
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Joined: Sun May 22, 2011 1:47 pm
Posts: 101
Fill out your own FOC. It is unknown who is going to be on the main table until I see the turn out.


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 Post subject: Re: Week 9/final event info
PostPosted: Wed Nov 16, 2011 12:21 am 
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Joined: Sun Feb 14, 2010 3:02 pm
Posts: 559
Location: Grand Rapids, MI
Dibs on good. Already have a partner lined up to.

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