The Battle Barn

A gaming club based out of Grand Rapids MI, The Battle Barn hosts weekly gaming nights where a multitude of different games can be tried. No matter the game system you're interested in, come check us out and satisfy your gaming needs.
It is currently Wed Feb 22, 2012 8:39 pm

All times are UTC - 5 hours [ DST ]



Welcome
Welcome to The Battle Barn forums!

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

Upon registering, take a look at the New Applicants board. It will give you instructions on sending an email to the admin to confirm that your registration is not a bot.




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: ECaine and Gatecrasher
PostPosted: Sat Jul 17, 2010 5:05 pm 
Offline
User avatar

Joined: Sat Feb 13, 2010 6:32 pm
Posts: 648
Jeremy and I got a game in last night, were I used a technique I'd read about called his 'Gatecrasher Charge'. Basically, I placed one of my own models right about 10" directly away from Caine in a straight line towards the enemy warcaster/warlock. I would then charge my own model with Cain (who has a charge range of SPD 7 + 3" = 10"). According to the rulebook, because I end my charge in melee range of the charge target, I have thus made a successful charge and would then normally use my combat action to make an attack against him.

To get around killing my own guy, before that combat action is made, Caine would use his spell 'Gatecrasher' which basically allows him to teleport 8". As long as the teleport ends with him in melee range of a target, he can then continue his activation and make attacks. The question that arose between me and Jeremy was really quite simple. 'Must Caine make his charge attack against the model he charged?' I said he didn't, Jeremy said he did, and I just killed my guy and continued on with Caine's activation.

Having done a bit more reading and research, it looks like the technique does work as I originally had read. I found an Infernal post on the PP forums stating that after a successful charge has been made, a spell can be cast between the charge ending, and the combat action taking place.

http://privateerpressforums.com/showthread.php?1179-Charge-Movement-(Pause)-Charge-Attack&highlight=charge%20cast(Mootaz is a PP Infernal apparently)
http://www.privateerpressforums.com/showthread.php?7220-Attacking-killing-own-model-charging&p=120043#post120043

We had thought that the first attack after a charge must be directed at the charging target. After all, it actually says that (pg 47, MKII rulebook, top paragraph). However, after reading more of that page, I found a section that actually talks about this situation.
Quote:
If the charging model cannot make its first melee attack against the charge target, the charging model can make its first melee attack against another eligible target, but this is not a charge attack. It does not lose its first attack.


So to me, this looks like a valid tactic. Admittedly, it's brutal and crazy, but I guess this is the reason why eCaine is thought as one of the games best assassination warcasters.

_________________
Draigo's Law: As a thread increases in length, the probability that someone will hate Draigo and/or Matt Ward approaches 1.


Report this post
Top
 Profile  
 
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
suspicion-preferred