I figured I would throw this up to discussion since Todda mentioned it in my thread about the Kan Spam list. He has stated that Ork vehicles only gain a 5+ cover save when in range of a Kustom Force Field. I refute this understanding of the rule, and decided to bring the discussion here.
Question: Does an Ork vehicle that is in range of a Kustom Force Field used by a Big Mek gain a 4+ or 5+ obscured roll?[/size]
First, allow me to copy the entire rule for us to reference:
Quote:
Kustom Force Field: Meks will build or scavenge powerful force field projectors with which to protect their warty hides. A kustom force field gives all units within 6" of the Mek a cover save of 5+. Vehicles within 6" are treated as being obscured targets. The force field has no effect in an assault.
So now we have the rule. Let's look over it. The first sentence deals with fluff, as many rules amongst many codexes do. We can obviously ignore that, as it does not relate to the actual in-game rule. The next sentence tells us how the KFF works. It gives all units within 6" a 5+ save. Great! Very specific. No one can say that it means anything different. If that were the only sentence in the rule, then I would 100% absolutely agree that vehicles also gain a 5+ save.
Hold on...their is more writing after that though. It then goes on to clarify the rule, saying that vehicle within 6" are treated as being obscured targets. Well what does that mean to be an obscured target? Turning to page 62 of our rulebooks, we find out exactly what it means. Their is a whole nice long section detailing when a vehicle counts as being obscured, but what I'm looking for is a paragraph towards the bottom.
Quote:
If a special rule or a piece of wargear confers to a vehicle the ability o being obscured even if in the open, this is a 4+ cover save, unless specified otherwise in the codex.
Well it still is confusing, because doesn't the codex specify a 5+ cover save for all units? It does, and if that was the only sentence, I would agree. However, the very next sentence then goes on to specify something different for units that are vehicles. It says to treat them as obscured, which 99% of the time, means that the vehicle gets a 4+ save. Why specifically mention vehicles in the sentence if they the previous sentence already clarified what every unit in the game receives? Because the intended vehicles to receive a different save than that of normal units.
While I understand that some people play the 5+ way, I personally feel it is not the intended way to play the rule. Every tournament that I've played in, including Adepticon, has ruled it as a 4+. I've not heard of any major tournament (including Ard Boyz) play it any differently. So these are my thoughts. Maybe I'm wrong, who knows. I know I shall continue to play it as a 4+ though, as I've never come across anyone that actually plays it differently, or tell me that's not how the rule woks.